Author Archives: Brendan
ImagosFilms interviewed Jamie and me about the sound for the trailer for the game Organ Trail.
The number of free online resources for learning these days is really incredible. Since it can be a bit of a challenge wading through all the options I thought I’d share a sort of “course of study” for learning game audio for … Continue reading
Here’s a quick tutorial on how to make an old timey camera flash sound out of a battery recharger, bubble wrap and your mouth!
“This is the story of Kunuuksaayuka. The story of an endless blizzard that threatens the survival of our people. A story of a dangerous and cold journey at the top of the world. A story of bravery and true friendship.” … Continue reading
It’s ice. In a vice! Last winter, my partner Jamie Hunsdale and I took advantage of some freezing weather and recorded a bunch of ice sounds. Little did we know that just a few weeks later we would be hired … Continue reading
Sound is vibration right? So if you can get an object to vibrate it will make a sound right? I spent some time recently driving my family crazy by seeing what objects around the house I could get to vibrate … Continue reading
The Wall Street Journal just published an article on the punch sound effects for the movie “out of the furnace” complete with breakdowns of one of the punch sounds and a auditory history of punch sounds in movies. Pretty … Continue reading
I recently made this sound design and musical accompaniment for the Romo ident. Auditory logos, like their visual counterparts, are an exercise in simplicity and efficiency. Mediocre ones are quickly forgotten but the good ones take up residence in your … Continue reading
If you haven’t seen Gravity yet, I highly recommend you go see it right away. Preferably in 3D and at an Atmos theater. I’m generally not a fan of 3D. During the blurry, headache inducing 3D previews before the movie, … Continue reading